The Division Makes Its Way to the Tabletop Gaming World as a Brutally Tactical Tabletop Role-Playing Game
The gritty world of Tom Clancy’s The Division is being translated into a dice-based role-playing experience. A collaboration has been formed to create a tabletop RPG that explores the series' apocalyptic landscape. The project was revealed, with a crowdfunding campaign scheduled to begin in April of 2026.
"This endeavor aims to deliver the franchise’s distinctive tension, tactical intensity, and iconic world-building to the tabletop, offering fans a new way to experience The Division through immersive storytelling and player-driven missions," reads an official release.
Initial offerings are set to feature a beginner's box, core rulebooks, a GM screen, figurines, and various premium versions.
Exploring The Division's Dystopian World
In this universe, a lethal pathogen called Green Poison was unleashed in NYC, plunging the United States into turmoil. As the crisis escalates, society crumbles and hostile groups rise, turning the city into a warzone. To preserve law and order, the authorities {activate|deploy] The Division, a secret cell of sleeper agents. That’s where the players enter the story.
Development on the game has been underway for about three years, and it is confirmed to be complete. The upcoming Kickstarter campaign will function as a pre-launch sales platform to access a wider audience, particularly in the United States. Production is slated to begin right after the fundraiser, with deliveries expected for later in 2026.
A Streamlined Gameplay Mechanic: The GRIS System
A preview at the game's rules reveals it employs 10-sided dice exclusively through its new GRIS system, promoting a streamlined and strategic style. Agents use abilities to roll small dice pools, typically from one to five d10s.
- Instead of adding results together, participants select a single “resolution die” from the pool.
- This dice is then compared against a set challenge number.
- Rolling a natural 10 grants special effects, such as increased harm or enhanced aid.
Combat Focus On Positioning and Awareness
Fights prioritize placement and situational awareness, reflecting the source material. Elements like taking cover, elevation, or visibility have a direct impact dice rolls. This system seems built to favor coordination and smart positioning instead of raw numbers.
A Novel Wound Mechanic
The way injuries is managed introduces a compelling thematic twist. Operatives have a injury limit; sustaining too much damage reduces their effectiveness by lowering the size of their dice pool.
- At critical condition, an operative is downed, but is not knocked out.
- They can still move and take limited actions, simulating the last stand common to many shooter games.
- Any agent knocked down must roll on a injury chart, potentially gaining lingering conditions like trauma or mobility-impairing wounds.
An Introductory Scenario
A publicly available Quickstart Guide will be released in the near future. It contains a ready-to-play introductory scenario called Ashes of Murray Hill. In this scenario, players spearhead the search for a lost doctor squad and work to stop an attack by the violent Rikers faction, who have seized control of that Manhattan district. More specifics and the full range of offerings will be detailed closer to the Kickstarter start date.